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My list of concepts and monsters that never got made here for one reason or another.

This also serves as an adoption blog, users who have ideas for these old concepts can adopt them.

From Tri Frenzy[]

Magalite[]

This was a concept planned for Tri Frenzy but was never created due to not being able to find a good idea to create them into. Since The Frenzy was a big part in the FanGame, hence the name, I thought of creating minion classed Magala species and this came to mind. Essentially they are Magalas that have recently broken out of a host's body and are not in the Gore Magala stage yet. What I could think of was them being like Zamites, they would leach onto hunters and also other monsters bodies and drain them of bloods while infecting them in the process. They would then transform from a worm-like shape to a form that looks like a chibified Gore Magala.

Tynyin Fatalis Guard[]

For a while I had an idea for Tynyin Fatalis to have a minion monster mostly it being a Shoji Akalis subspecies. Some other ideas came up like a snake monster and a subspecies for Cwenos. But in the end I scrapped it because I want the Conquest War versions of Tynyin Fatalis to be unique without having to rely on a guard to have to do its ultimate attacks.

Unnamed Dasamios Minions[]

Exclusive to the Ultimate Rank would be some minion monsters to the Dasamios. They would be of multiple shapes and species which all shared the lava themed look to them. This was scrapped as I decided against making Dasamios lead a world invasion to dominate it.

Dasamios Guard[]

One of the ideas for Dasamios was for it to have a guard like how BannedLagiacrus made for the Fatalis trio in the form of the Shoji Akalis, and in my version Cwenos for Conquest War Black Fatalis. It would be Dire Miralis sized and would appear along side Dasamios when it was halfway to its second phase. It had the ability to fly and would help protect the Dasamios from excessive damage if needed to and would be needed for Dasamios to use its Disaster Sphere attack. I of course I didn't go through with this idea as Dasamios already was dangerous enough from its size alone.


From Calamitous[]

Charge Hammer[]

This was a weapon planned for Calamitous that combined the Hunting Horn with the Hammer. Why was it cancelled you ask? I discovered that creating a brand new weapon required having to say everything it did, including complex combo's and that. So I gave up on the idea in the end.

Bitterturned Tunnels[]

This place was an underground abandoned city that served as a Freehunt and hunting ground. Like the Everwood it had multiple changing areas every time it was explored. It was never brought here for one big reason, it was unoriginal. It copied the Bitterblack Isle from Dragon's Dogma Dark Arisen and hardly even tried to hide it, even having a screenshot of the original place on the page.

Magataurs[]

Carapaceons with the hides of the Magala's. I had the idea to make them since this FanGame, but over time I didn't feel like I could continue with them and became less appealing of a concept. Eventually I was unable to see them more than just the Magala's in crab form, and here they are.

  • Magataur = (Magalite) Monster listed up above
  • Dreadani Magataur = (Gore Magala)
  • Hybrid Dreadani Magataur = (Chaotic Gore Magala)
  • Goldani Magataur = (Shagaru Magala)
  • Curseani Magataur = (Gurodu Magala)

Hatebringer and Wrathful Wisps (Adopted by Jaggid)[]

Here's something that is in Calamitous but two that I'm not bringing over by myself. These were variants of the wisp that resided exclusively in the Bitterturned Tunnels and could on occasion resurrect/take over monsters that had recently died. The Wrathful Wisp was infamous for its ability to bring back Elder Dragon's back to life and could make them inflict the also discarded Cursed Undrea ailment.

Supreme Alatreon[]

This was an Alatreon variant that was never made that had golden scales and could change the environment of its residence of the Sacred Blazecore from hot to cold. It had horns that were double in size from a normal Alatreon and could use the Water element. It's true fall was when most of the ideas I thought of was used in BannedLagiacrus's Solstice Conquest War Alatreon creation with them being considerably more fleshed out and complex than what I could think of.

Essentially it was like a Zenith Alatreon in some words, with the horns being the developed part and with some other minor differences to its other parts.

Bishapen (Concept Adopted By ElusiveSeeker)[]

A, misshaped, spider that has a crossbow on its arm that could fire elemental blots from it along with some other ablities. It lived exclusively in the Bitterturned Tunnels and served under the might of Daimonos. Not carried over or remade like with Cwenos because I see it now as a design that's quite unnatural and at worst magical. This Temnoceran might be able to be brought here if its concept was improved to be more natural and maybe make more sense.

Death (Concept Adopted By ElusiveSeeker)[]

Oh now this is the big one! This monster I am NEVER bringing here in the state its in now due to it completely being a total complete copy to Death in Dragon's Dogma: Dark Arisen. It even could use all the attacks Death in that game could, only with a few unique ones to go along with it. It had a scythe in its hand that would cause a scripted one shot to a hunter or minion monster that was hit by it, even with guts skills. It could also inflict instant Sleep to get in with a scythe swing. It could appear at random in every quest in the Bitterturned Tunnels and cause hunters to fail quests easily. It's health would carry over from each encounter made, with it being repelled if enough damage is done to it. When fully depleted of health it would be absorbed into a portal by Wisps to be regenerated in High and G Rank, but in Ultimate Rank (The Fanon Rank I Had As Above G/Master Rank) in its most powerful state if defeated Death would be slain, disintegrating to ashes. Once slain it is permanently gone from being able to be encountered unless the hunter activated a special alter to resurrect Death once again.

If you can think of using this concept in a completely remade form that can fit in the Monster Hunter world then feel free to try!

Ur Dasamios[]

A subspecies of Dasamios created by Daimonos that was purple instead of red and orange, and had a second phase where it grows wings and flies and could use all three kinds of poison along with the Cursed Undrea. The Ur Dasamios resided in the Black Chamber, an area looking like the second area of the World's Ravine that was made of black and purple rock. I never got past the original concept idea and picture drawn as I felt over time it was close to the design of the Ur Dragon in you already know what. Also I could never get it past being a moderately different Dasamios fight.

Daimonos[]

Another monster with gigantic unoriginal problems, it is literally Daimon with minor differences with MH slapped onto it. I never even created this one. This monster was a mutant of a human and Fatalis that introduced magic in the MH world, with it able to wield all the elements at will without any logical explanation as to why. Its creation was caused by the human using a forbidden mixture that summoned swarms of Wisps on his town when it was suddenly attacked by a Fatalis, which no one ever found out why it attacked there. The resulting battle resulted in the whole town being sucked underground and his body mutated into a hybrid. It lived in the Citadel Of Calamity, a building located at the most lowest and dangerous depths of the Bitterturned Tunnels. Like the Cwealis here it had a gender and would speak during combat. After half its HP was drained it would go into a second phase that had it transform into a more grotesque figure with the body forcefully transformed into a more Fatalis like form with the human like face and neck stretched into that dragons proportions. After being defeated, like the Nakarkos it would fire a dark energy blast that destroyed the Citadel and blew a huge hole in the Bitterturned Tunnels, allowing the monsters there to escape and reek havoc on the surface world. I would use that event to create an expansion to Calamitous that's main story was to rid the world of the invading beasts from the Tunnels and slay Daimonos in a third form and kill it once and for all.

Not all was discarded as a few of it's attacks were added to Cwealis and Vilhelis.

From The Not Started FanGame Monster Hunter Calamitous Legends[]

Hyperwave Wisp[]

A fourth variant of the Wisp enemies in the game, this time dangerous enough to be considered a boss monster. It would launch spheres of energy to attack hunters and release pulses like the standard Wisps. These Wisps are powerful enough to resurrect a mid tier Elder Dragon. They can be told by their cluster form and purple colour.

Lifeseizer Wisp[]

The fifth variant of Wisp. Coloured red and blue and with a form like a burning soul, this wisp is able to fire beams of energy and send smaller wisps at hunters like bombs. They are even capable to taking over hunters themselves and high tier Elder Dragons.

Ultimatum Wisp[]

The sixth and ultimate Wisp. With Perfect Daimonoses efforts and tests, he managed to create the perfect Wisp. This Wisp is huge in size, with an orb form that is surrounded with black mist and a multi coloured center. The powers of this Wisp are so great, it is capable to resurrecting a first class threat Elder Dragon like the Fatalises. It can even create life out of inanimate objects, creating golums and Rooted Wyvern like creatures at random. Only three of them would be available in the game. One which is part of the story, which must be destroyed to prevent it from creating a huge army to destroy a mountain side village bearing possession of a valuable relic. The second is used to create the Re-birthed Ur Dasamios. The third is an event quest to slay one in the Bitterturned Tunnels.

Vengeful Death[]

Yes! In the planned expansion Death was to get a Legendary Rank (yes, going even higher than Ultimate) exclusive variant! How it came to be is the original Death monster having been resurrected by not hunter but by the renewed Daimonos feels an extreme need to kill constantly, and thus left the Bitterturned Tunnels to begin a night time killing spree of whatever it could find. This variants scythe is completely unique, having the old one being broken upon its old forms defeat and it and Vengeful Deaths ropes are bloodied from the multiple killings its made. Its battle would be even more intense than the original, with it being able to appear out of nowhere to get the jump on the player, along with a vastly greater move pool, including a few more scythe attacks (aka instant ko attacks). It is also much more difficult to defeat than the original. Its defeat results in a new defeat animation that does the same effects as the original does, and it can only be brought back in the same way the original was in a new alter.

Konchu/Queen Subspecies[]

During thinking of this FanGame, I was planning on Konchu or/and Queen Konchu to get a subspecies. This Konchu would be even more of a troll than its normal species, having an extra hard shell that greatly damages weapon sharpness and the rolls hit even harder than before, with the normal Konchu Subspecies being able to inflict a heavy knockdown on a hit. The Queen Konchu Subspecies would be a crazy annoyance, utilising a greater variety of rolls, most of which either upswing or send the hunter flying. I didn't get further with the concept other than that.

Red Tonihiru[]

A Dragon Element Tonihiru that was partnered with the Orange Venelarius. I had an obsession back in the day with thinking of black and red recoloured subspecies with dragon element. If I had gone through with making them all people would think I'm a Shadow The Hedgehog fanatic that creates only edgy recolours that are hyper violent and have flashy attacks!

Orange Venelarius[]

A fiery subspecies of the Venelarius that used... fire element. Yeah just like with its partner it was a mutation that wasn't much different from its original. Maybe someone could make them far better than I could think of.

Sand Basarios[]

I was going to create a subspecies of Basarios that lived in sandy areas along with a Sand Gravios. They were only brown and sand tinted in differences and used Mud inflicting gas. Before it could be made Monster Hunter Online created Sandstone Basarios, destroying any chances of me creating them. It wasn't very original mind you, so no big loss.

Re-borne Ur Dasamios[]

A Variant of the Ur Dasamios in Legendary Rank that was basically an undead Ur Dasamios brought back by Perfect Daimonos in a second chance to show huge potential. This one would use far more ruinous ailments to its mix, and when beat down enough, the heavy shell shatters to pieces, revealing a smaller zombie like form that is faster and far more deadly. Scrapped for the same reasons as the normal Ur Dasamios.

Solstice Conquest War Supreme Alatreon[]

In Legendary Rank the Supreme Alatreon's Conquest War form would be unlocked. It had golden with black and crimson scales, enlarged spikes, had all five elements flowing around it and had absurdly formed horns. It would come to be just like the Solstice Conquest War Crimson Fatalis, it was resurrected mysteriously and now has a hatred for humanity as great as the Fatalis species for defeating it. It could meld together the elements to create special new attacks one could only imagine happening and as a new final state.....

Well that's up for the one who takes this idea to decide.

Perfect Daimonos[]

Daimonos returned in the FanGame's expansion. It's defeat has lead it to hatch a new plan. To destroy the human race for all it has done. As the final boss once more it's quest is it launching an attack on a major guild stronghold, being fought inside the temple building of it while its minions fought outside. Here it would reveal an even more disturbing final form once its original two forms were defeated and introduce hunters to an epic final showdown. Defeated in this form, it would let out a loud roar and fall down almost anti climatically to the floor with its colours dying to a dull shade. Suddenly as hunter approached it the top head made a human like scream that sounds like: NOOOOOOO!!! then the flesh melts from that to reveal the original mans face right as the Daimonos dies, making its invasion come to an end. Basically Dark Arisen's Daimon in its 2nd phase.

Its invasion idea was implemented in an altered way for Cwealis.

Non Fan-Game Concepts[]

Blackedge Shadow Cantios[]

A concept slightly merged into the actual Optiaster Cantios here. It's head had more spikes, its claws longer and its blue coloured scales were red. It was the thing that kept the day time supremacy Cantios still exclusively to day. It could wield the dragon element, use Deadly Poison and use the Fear ailment. I merged some of its abilities into the Optimum as I never could think of any more ideas past meme territory enough to cause a shitstorm. I'm only putting this here as someone might be able to make a version that's better than what I envisioned.

Fortress/Solstice Conquest War Basarios[]

A more developed idea that actually managed to get a slightly decent concept page on OldFanon. This Basarios was based around the old concept for Nakarkos being a fort like monster. This Basarios had a tumour in its brain that made it unable to grow into a Gravios. The same tumour caused it to keep on growing bigger, eventually causing its normal shell to break from pressure. To prevent it from burning to death in the volcanic heat it had no choice but to raid nearby caravans and supply carriages to steal their armor and weapons to forge on to its own body. As time went on it began stealing weapons meant for town and fort defence lines, mostly including cannons. The Basarios began to use the weapons as part of its own body, and ended up attaching them as sort of an upgrade. Now bigger than a normal Gravios, the Fortress Basarios now resembles a living turrent/fortress while underground and uses its weapons on its back to attack foes without having to emerge.

Originally it was to be a Solstice Conquest War, it resided in the Battleground area, altered for its battle. It would remain buried in the ground as the cannons fired at hunters for it until it was damaged enough for it to enter rage mode. Once enraged it would emerge from the ground and begin using its weapons to battle hunters in a way unexpected from a Basarios. I told the users of this wiki at that time in chat about this idea and they were very verbal stating that a Solstice of a common monster was a bad idea and the tier was only reserved for powerhouses and Elder Dragons. So I changed it into a Deviant under the name of Fortress Basarios. I wanted it to be special at Lvl10, it would attack the Fortress zone! This Lvl was larger than in previous levels and actually had a Demolisher piece on its back that once it reached the final area could shoot at the Fort itself for heavy damage. It even was to have Lao's BGM's to go along with it.

In the end however I quickly lost all interest and motivation to finish it. The state it was left at in its final update was before the Fortress area was revamped in 4th Gen, which gave the area a Demolisher, making the Fortress Basarios having a piece of it on its back confusing.

Unrm, Duanrm and Trunermed[]

These are three Celloids that I lost interest in creating. Unrm and Duanrm were small monsters, Unrm had a single arm, Duanrm had two. Meanwhile Trunermed had four arms and was a large monster. My idea behind it was as the "urm" grew, it would develop those arms over time until it became a Trunermed with four fully grown arms. Thing is, I couldn't add anything else to the idea other than that, so they were three of the same monster but stronger. So because of that they ended up being dropped from the list.

Hoorafar and Suulevet[]

A pair of Bird Wyverns that utilise the Sound Element to battle hunters and prey alike. They share the same ability but use it in their own ways.

Hoorafar is told by their short, rough and pointy red and yellow feathers, sharp talons and beak and their fierce stance. They are the attacker of the pair, using agonising shrieks to reduce whoever hears it to wobbling wrecks; encased in brain twisting headaches. Other screeches can leave enemies with weaker strength. Happy for a fight, they encourage their other to join in with attack boosts and calls that trigger adrenaline rushes. Often cocky, without their much more calmer partner they Hoorafar can become too excited in the frenzy and make dumb mistakes that can leave them wide open for attack, or even injure themselves out of mindlessness. If its partner is killed it enters a permanent state of rage and will torture smaller monsters to join in on the fight, soon going crazy from emotions.

Suulevet is told by their long, downy blue and green feathers, a crest like a wizards hat, wide wings and their defensive stance. Unlike their other, they are tactical and do not engage in battle unless directly attacked or called in. They use calls to boost the Hoorafar's stats from afar and ensure that it does not go too crazy. When they are called into the fight, they use howls that affect the enemy more directly; confusing their mind, weakening their defences, lowering hunters health regeneration, Stunning them in place, or putting them to Sleep. They are mindful, waiting for the perfect opportunity to use the best call on an enemy and catch them completely off guard. Once drawn into fighting, they use strange movement patterns to avoid direct confrontations so they can use their powers in a blind spot. If its partner is killed it can either becoming distressed and fearful or if both are injured and angered enough, it will become truly enraged and begin using their calls in more bombastic ways, at points the sound waves will appear to look like magic.

Houravet[]

A Hybrid Species of Hoorafar and Suulevet. A deadly crossbreed, they have traits of both monsters in one. Normally it changes personality depending on the state of rage and tiredness, but when damaged it will mix both together to make a perfect blend of both styles.

Yenidodarp (Adopted by Fireball13)[]

A purple and yellow Neopteron that draws a mixture between a Stonefly Nymph and a Giant Grouper. Yep, a hybrid design of a insect and fish. What it would do is use two tentacles at the rear and head to release either poisonous liquid (rear) or paralytic smoke (head) and then attack with its wide maw and spike laden legs. Having a aquatically developed body, it can also swim. In the water it becomes able to mix both of the ailments and becomes generally faster. So its certain hunters must keep it away from any watery zones.

Why it was dropped? Because I wasn't too fond of the idea over time, and decided not to add it to the list.

Zenith Gravios[]

A Gravios whose head was supposed to have mutated, making its usage of heat beams near uncontrollable. Before I could make the page, Frontier made a Zenith Gravios of their own, destroying this concept instantly upon the announcement. I however decided to just make it into a Zenith Black Gravios with new ideas added to it.

Someone may have an idea for a monster that has a head like a cannon, so that is why I've put it here.

Raghwoop[]

File:Raghwoop Icon by Chaoarren.png

Raghwoop, excusing the hilarious name, was going to be an Extinct Species monster. Its body structure is a great oddity, everything is curved and thin in shape. The Raghwoop's signature ability would be to throw itself hunters, spinning around and returning to the point it started. It was essentially going to be a living boomerang.

It was scrapped as part of a clean up on concepts I lost interest in.

Uebukumo[]

This was going to be a Nerscylla Origin Species that has major focus on webs. Since this species had not learnt to utilise hides for its use, it instead adapted to using webbing in many kinds.

It was scrapped as part of a clean up on concepts I lost interest in.

Weglarius[]

A Venelarius Lone Species that has lost the ability to merge with Tonihiru for any kind of reason. Now going it alone, the monster has gone mad, failing to maintain its appearance and has started using its overgrown soaking fur to do battle.

It was scrapped as part of a clean up on concepts I lost interest in.

Pillahiru[]

A Tonihiru Lone Species that have abandoned their relationship with Venelarius and became independent beings. Now fully capable of fighting on their own, they have grown much stronger, with it now using Earth elemental hardened soil and material to boost its defensive and combat prowess.

It was scrapped as part of a clean up on concepts I lost interest in.

Cephkinis[]

A Cephadrome Burst Species that would actually pose a credible threat to hunters. Apart from that base concept, I was unable to come up with a clear idea of what it would do and what it would look like.

Cwoalo[]

A Fanged Beast monster that had bulky fore legs with hazardous fluids flowing through it like it was infected. Spikes grew out of those limbs like bones and leaked the toxins when agitated. Scrapped due to lack of interest in completing in and not feeling happy with it.

Gesmpfe[]

https://i.imgur.com/4st4xxu.jpg

A monster I had a while back but scrapped alongside the the sub-class it was meant to be in. Although it resembles a Sauridian, it was a Fanged Beast with the body type of Kirin. People would often mistake it for one and find out it is much more mobile than they thought. The sub-class was known as Equillions.

Wudaha[]

https://i.imgur.com/2L0g9gA.jpg

Wudaha was a Snake Wyvern. It was originally planned to be the Spotted Coast's apex. Then, it got downgraded to a small monster. And now it is scrapped altogether. As from the image, it has a large and expandable mouth that it would use to tear apart prey and hunters alike. The plating on its back would help it swim and be used a painful ram.


Zenith Oroshi Kirin[]

Zenith Oroshi Kirin (Old Version) Icon by Chaoarren Zenith Oroshi Kirin Icon by Chaoarren

Originally, Zenith Oroshi Kirin was going to have its horn be the developed part, being triple in size, completely encased in ice and surrounded by floating icicles. These icicles would be shot at hunters whenever the Zenith would do an attack using the horn, and the horn would create casually towering walls of ice with a single movement. As time went on cold air would build around the head and some around the legs and create many more icicles, thus increasing its threat if not knocked down fast enough. Its ultimate attack would be a a icy storm unleashed from the horn, swirling around its body until it fires an icy beam that shreds apart the target with icicles and freezing up the area around it in the process.

Its developed part was changed to its legs as making its horn its developed part wouldn't allow me to make make it diverse from the original Oroshi Kirin, as this old concept just upgraded the ice spikes. In the end, I scrapped the concept of this Zenith altogether as I felt I couldn't get a good foundation on what to do for it. This old concept could be re-utilised for perhaps a relative of Kirin or an original monster.

Joiteras[]

https://i.imgur.com/wn0P8Is.png

As you can tell, this was one of my most craziest designs for a monster concept. Baffling everyone who saw it, this monster bore flesh and nerve tendons that it connects to one side of a body and gained control over the limbs of that side. On the left pointing side, are arms and spikes of a sharp design. This side would specialise in inflicting Bleeding wounds and shredding apart the landscape. The right side would focus on blunt and Stun inflicting attacks, smashing the landscape. Between the sides were two legs thats toes were facing on opposite directions to ensure appropriate balance. When the monster was injured enough, it would put its parts into full overdrive by connecting with both sides of the body, creating a chaotic and confusing attack style for a big challenge to hunters.

This monster's secret was that it was nothing but a mutated monster resemblant of a Snake Wyvern, who managed to fuse with this body. How and why the amalgamated body of the Joiteras was created is a mystery.

Why it was scrapped? I knew the other users would not be too happy in the lightest sense of words about its design, and because of that reason alone, I decided it wasn't worth the effort if nobody will like it. So, somebody else can try and attempt this concept instead!

Seratikes (Adopted by Fireball13)[]

https://i.imgur.com/OkKjTWL.jpg

A Behemoth with unique bones that resemble spiked axes that grow from the jaws. They would present a constant danger, as any movements with its head would drive them into hunters. They would also be able to vibrate these bones when angry, making them shred with more viciousness.

No matter what, I just wasn't able to come up with anything else for the monster other than one base idea.

Walunvideia[]

Walunvideia was intended to be an Elder Dragon that would specialise in creating traps to deal with hunters and other monsters. These traps would involve the standard pitfalls and vines, but it would be smart enough to create unique mixtures, like creating a ring of blast-rocks around the hunter and creating a fiery pitfall at its center. This would challenge the hunter to come up with ways of dealing with its intelligence and attempt to make some of its more elaborate traps backfire and damage it instead. Physically wise, the Elder Dragon of course would have a unique skeleton, a mixture of Bypaldian, Felyne and Fanged Wyvern traits combined to make it an agile monster able to use its hands to craft its traps and hold items, and the ability to run bipedal or on all fours to evade its rivals.

Why it was scrapped is because I lost interest in making it seeing the large list I already had to make and was unable to come up with a good overall design for it.

Raustulviaz[]

Another Elder Dragon that I created a base concept for, but eventually dropped after a review of my list. Known as the Metallic Dragon of Fiery Ice, this Elder would have been a mixture of Harudomerugu and Kulve to some extent. Inside the monsters body contained chemicals of varying nature. Not only would they produce freezing icicles on impact, it would also create tornadoes of fire on the wind current. Using special organs found within its arms, wings, tail and head it would control the properties of the chemicals, channelling them to create different effects. The most noticeable is that it can create flaming ice using this technique, burning hunters with a chill and a heatwave. The monster also uses those chemical mixtures to maintain an armour of silvery metal, which defends it against those who would want to take what it has for themselves. If it is damage, it will melt down and freeze the metal into shards and shatter them in large area-of-effect attacks that leave little uncovered in molten, yet frozen metal.

Greychoked Waters[]

Greychoked Waters Map by Chaoarren

This locale was meant to be the sea around the Sherin Peaks and the World's Ravine. Hunters would have to navigate the waters tainted heavily by the ashes and the fissures created by the Dasamios. Despite appearing lifeless, there still remained monsters and some that have even adapted to utilise the hazardous conditions to their advantage. The deeper hunters went, the worse the haze would become and they would have to find a way to light up the depths in order to stand a chance of exploring it and hunting the monsters within. Despite it getting a map, I decided that not every part of the region needs an area around it and scrapped it.

Canction[]

An idea I had on my list for too long in my opinion. It was meant to be this horrific creature spawned out of a bioenergy tumour in the Dragonflesh Cave. While fighting it the thing would further mutate into a truly bizarre and lethal opponent. Why was it scrapped? Three reasons. First and most basic is that I would have to ask YukiHerz to add this to his area, which he definitely wouldn't. Second, this thing is an eldritch abomination in design and concept even Elusive, the master of such creations would cringe at it. Third, it being based on a cancerous tumour in the organic locale and the fact I had a friend who's mother died of cancer truly killed whatever thoughts I had to make it.

Plegicbandit Gendrome[]

File:Plegicbandit Gendrome Icon by Chaoarren.png

Plegicbandit Gendrome was a Gendrome Deviant covered with the hide of Cephadrome to better disguise itself in the desert. Its namesake came to be from it and its pack repeatedly launching raids on travelling peoples of the desert, taking their hard earned goods then running off. With a better gang and its hide offering more to its Paralysis abilities than any normal Gendrome could it would be a master of strategy and annoyance.

It would be indeed, as upon a more in-depth look at the concept, it appeared little more than a Shrouded Nerscylla with minions. Since the better pack is also part of the Packleader Velocidrome Deviant, I decided this one would be better off in the hands of someone else.

Rockethop Great Maccao[]

Rockethop Great Maccao Icon by Chaoarren

The Maccao with a hop that hits like a rocket. It was the bare minimum of a Deviant, with nothing more than super kicks and faster attacks. Didn't help that I also saw another Maccao Deviant being planned from Banned, then adopted. Another Deviant concept made when the variation class was at its peak.

Flatesponge Royal Ludroth[]

Flatesponge Royal Ludroth Icon by Chaoarren

A Royal Ludroth Deviant whose sponge could oversaturate with water, allowing it to expel it at random in different ways. After a small thought of it, I believe that Royal Ludroth returning in a future title would have that same mechanic done better, and I ultimately removed it from the list.

Zenith Barroth, Zenith Nibelsnarf, and Zenith Monoblos[]

Zenith Barroth Icon by Chaoarren Zenith Nibelsnarf Icon by Chaoarren

Three Zeniths now, all from the desert and having their heads are the developed part. I've listed them together as they are better similar to each other.

Zenith Barroth, a enlarged crown that could release blasts of steam when enraged that could actually damage hunters and break up the earth very easily. Also was the idea of it having an Extreme version of Muddy, that could build up and suffocate hunters in piles quickly.

Zenith Nibelsnarf, a deeper maw with sharp edges around the mouth. Really the only thing I could think of with this one was it using a extreme version of its sand-sucking attack that would allow it to eat pretty much everything caught it in, including small monsters and hunters.

Zenith Monoblos was conceptualised as an imagination of Frontier adding in the "Old" areas from 1st gen, and giving their apexes Zeniths. Zenith Rathian, Zenith Gypceros, and Zenith Black Gravios still remain as ideas from this. Zenith Monoblos had a horn bigger than even the HC White Monoblos that had developed spikes along its base, forming a spiny thorn. This horn would cut you up along with the ground upon which you stood. Imagine the Killerspear Monoblos, but edgier.

They were thought of when Zeniths were the popular thing in the community, and now that it has ended (along with the game they originated in), I only wish to continue with the ones I have a good idea about what to do with them and still like.

Twilightscythe Tophet Astalos[]

A Deviant that was planned for the Tophet Astalos before I decided to revoke my ownership of the page as I no longer felt happy with having two Astalos Subspecies with Dragon element. I have the idea for it down below from an old message thread.

Twilightscythe Tophet Astalos Icon by TheBrilliantLance

These Tophet Astalos Deviants are special indeed. Reasoning for their changes are an unknown mutation in development in the egg, speculated to be caused from being too cold and in darkness. They prefer to be active during the night, and have learned to keep a much cooler temperature than usual. They no longer have the yellow scales and shell they once had, instead being replaced by a dark purple. Three crests crown the head of these Deviants, which act as expected, much deadlier! Now two stingers are on its tail, now positioned on the top and bottom of the end of the tail instead of the middle. Most notably, its claws have changed shape into scythes, able to cut through the prey it feeds on without effort. They lack the Underworld Mode, shown be be from new nature. These Deviants now have a black coloured charge, as opposed to the red and yellow of the original. Normally, they can use some of the Boltreaver's ablities along with the attacks used in the Underworld Mode minus the blindness, along with some new unique attacks. But where it really changes is in its super charged state, which has its charge turn to a nebula like purple, as does the purple on the rest of its body, and the grey parts on its body turn black to match. In this state, due to special scales and shades, the Tophet Deviant is hard to see among the night skies stars. But there's more than just colour changes! The Dragon Element changes to the Darkness Element, consisting of Ice and Dragon, making even its attack effects difficult to view. It will use its near invisible appearance to its great advantage, as during several of its new attacks, it will fade in with the sky, creating only a black and purple silhouette where it is and hope to strike without notice. Usually during this, it will attack by usage of it scythe claws, thus earning it the title of Twilightscythe! But that's not all. Should the Twilightscythe be damaged enough, it hones into its energy to the fullest extent.

Vociferous Glavenus[]

A Glavenus that would have been a reimagining of the Cwenos's concept. Instead of the black hammer that was brought to life, this Glavenus would have went to a Crimson Fatalis in order to seek out its flame. It indeed found one, and not just any Crimson, but a Crimson Demon. In a great surprise, the dragon would grant the bladed dino some of its power. However in doing so came at a grave price to the Glavenus, as the left side of its body was burnt away to a gray husk, while the right side was enhanced in the demon's hellfire. Not only that, the demon had played a cruel trick as by doing this, the Glavenus would be forced to stay in the presence of the dragon and act as a guard as the burnt side of its body would crumble to dust without the Crimson Demon's flames feeding it from the other. The Glavenus becomes a Lone Species, in unending rage over its fate yet empowered by it all the same.

Vociferous Glavenus' fight would play out as a hybrid between a Hellblade and the Conquest War Crimson Fatalis, with enhanced attacks from the Deviant as well as abilities derived from the dragon to suit it, including being able to slice into sections of the area and sink them into the lava using its tail. The special feature of the monster is its two halves, one is demon-enhanced and the other is burnt-weakened. Hunters would have to focus elemental attacks on the enhanced side, and raw attacks on the weakened side. The attacks themselves would play into this, would hunters rather attack the weaker half with decreased and stumbly attacks, or take a risk and attack the enhanced side with powerful abilities? Second phase: the halves switch up, the burnt side is enveloped in flame, defending it from raw attacks while making it more susceptible to elemental damage while the enhanced half is heated up to the point where raw damage is effective. In this phase, the Crimson Demon itself may take part in the battle...

This monster spent years in userspace as my opinion on whether to keep it or not shifted. The Solstice was dropped, and now I have scrapped the monster entirely as I'm satisfied with the Shoji's and what Cwenos's role played as guards to the Fatalis's and that "sword" guard in the form of this Glavenus isn't needed. Perhaps someone can take the two-halves concept and make it into their own original idea.

Rules On Using These Ideas[]

  • If you adopt an idea from here, but then abandon/scrap it later, you won't be able to request its adoption again.
  • They MUST be changed from their original forms if I stated that they are in the "unoriginal" class.
  • They must be created in acceptable quality, four tab pages/pages with hardly any content, etc "Coming soon...." won't be accepted.
  • It is up to me if I think you are capable of making good pages here for me to allow you to make them. If I don't like the way you create pages, your pages quality or even the style your creations take, then I won't allow you to take things from here.
    • Users who make their first edit on this wiki to request to make a concept will be downright rejected. You have to prove that you yourself are able to make pages here before asking to use other's concepts.

Notes[]

  • Death, Bishapen and The Original Cwenos have been adopted by ElusiveSeeker.
  • Yenidodarp and Seratikes have been adopted by Fireball13.
  • Wrathful Wisp has been adopted by Jaggid.
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