Carves are integral to the series. After an intense hunt with a fierce monster, there's nothing better than finally getting to carve off a few materials to craft that weapon or armor piece you've been wanting. The payoff matters. So, what would a fanon Monster be without carves of its own?

Carves are essential to making a monster. However, it isn't always easy, especially if you want to emulate the official style of the games. Here are some examples and tips to how to improve your carves.

Choosing Your Carves

First, consider what kind of monster you are creating (e.g. Neopteron, Flying Wyvern, Leviathan, etc.), as this will influence what you can carve off it. Unless your monster's an outlier, a wyvern generally won't drop fur, and a Neopteron scales. Then, consider your monster's physiology. Is it feathery, scaly, or furred? Does it have horns and claws? What element does it use?

Here's a list of typical materials (there are more; see here) that have their own icon. For more colors, visit this page.

  • Bone Icon White Bone
  • Carapace Icon White Carapace
  • Claw Icon White Claw
  • Dung Icon White Dung
  • Fang Icon White Fang
  • Feather Icon White Feather
  • Flipper Icon White Flipper
  • Hide Icon White Hide
  • Horn Icon White Horn
  • Ball Icon White Gem
  • Medicine Icon White Liquid
  • Mantle Icon White Mantle
  • Monster Parts Icon White Miscellaneous Part*
  • Sac Icon White Sac
  • Shell Icon White Shell**
  • Sturdy Shell Icon White Sturdy Shell
  • Webbing Icon White Webbing
  • Wing Icon White Wing

* Not every conceivable carve has its own icon; in fact, a good number of them don't. Instead, they use this icon. Don't feel discouraged if you think of a carve that doesn't have an icon! Just use this.
** Despite the name, these are exclusive to Carapaceon monsters. For other monsters, use the Carapace icon.


Writing descriptions can be tricky, but a good rule to follow is to make sure that there isn't a dissonance between the material's description and the monster's difficulty. If you're fighting a lowly creature, you shouldn't say its claws are the stuff that rend the skies in song and tales.

Low Rank descriptions are usually mundane; they can describe the material literally, outline its uses in society, or inform the reader a little about the monster. Step it up in High Rank descriptions; get a little more creative, maybe mention the material's rarity, its quality over the low rank equivalent. In G-Rank, feel free to get poetic. You want the imaginary player to feel accomplished, that the material matches the peril at which it was gotten. Wyverns usually get more poetic or legendary treatment than Fanged Beasts.

Use a thesaurus to broaden your vocabulary if you feel a normal word is too bland.

Across the Ranks

Quests come in three difficulties: Low Rank, High Rank, and G-Rank, in order of rising difficulty. Common monsters appear throughout all three ranks, but stronger monsters may not appear until High Rank or even G-Rank. Therefore, consider the strength of your monster, as it will affect your carves.

The same monster across multiple ranks has different drops (e.g., Rathalos in High Rank has different carves from Low Rank). These aren't always new materials though; for most carves, their "nature" does not change. A scaly monster will still drop its scales in higher ranks, but their name and description will be different than before. Therefore, the icon of the carve, no matter what its name changes to, does not change. For instance, Shells are renamed Carapaces in High Rank, but the icon does not change to the Carapace icon; it remains the Shell icon.

Materials follow a naming scheme up the ranks. Here's some basic carve progression* from Low Rank to G-Rank, from left to right:

General Body Parts
  • Claw Icon White Claw > Claw+ > Hardclaw
  • Monster Parts Icon White Ear > Ear+ > Auricle
  • Fang Icon White Fang > Fang+ > Hardfang
  • Monster Parts Icon White Fin > Fin+ > [Great/Grand]fin
  • Hide Icon White Hide > Hide+ > Piel
  • Horn Icon White Horn > Horn+ > Hardhorn
  • Claw Icon White Pelt > Pelt+ > Fur
  • Scale Icon White Scale > Scale+ > Shard
  • Carapace Icon White Shell > Carapace > Cortex
  • Monster Parts Icon White Tail > Tail+ > Lash
  • Webbing Icon White Webbing > Wing > Fellwing
  • Monster Parts Icon White Tear > Large Tear > Large Tear
  • Element Fire Flame Sac > Inferno Sac > Conflagrant Sac
  • Element Ice Frost Sac > Freezer Sac > Cryo Sac
  • Element Thunder Electro Sac > Thunder Sac > Lightning Sac
  • Element Water Aqua Sac > Torrent Sac > Flood Sac
  • Status Paralysis Paralysis Sac > Paralysis Sac > Omniplegia Sac
  • Status Poison Poison Sac > Toxin Sac > Deadly Poison Sac
  • Sac Icon White Screamer Sac > Screamer Sac > Screamer Sac*
  • Status Sleep Sleep Sac > Sleep Sac > Coma Sac

* Most stronger monsters do not have Screamer Sacs, despite their stronger roars.

The carve progression shown here isn't absolute. In fact, there are many exceptions to it. For example, the Gore Magala possesses "Ripclaws" which become "Shredders" in G-Rank; while every Seregios-specific carve has a unique name, found nowhere else in the game. This progression system is more of a generality, a sort of metaphorical "mode" if you familiar with math terminology. If you want to assign a carve a unique name, feel free to do so! It might spice up your monster's identity.

If at all possible, use the tabber system to separate your Low Rank, High Rank, and G-Rank carves. Not only is it more convenient and saves on space on your page, but keeping your carves in the same places while you're changing their names and descriptions helps to better identify them.

Putting It Together

Here's an example, taken from the Kumori page.

Icon Name Description
Hide Icon Brown Kumori Fur To those scholars who said mammals couldn't fly: Eat your hearts out.
Hide Icon Brown Kumori Collaring Keeps Kumori warm on cold night flights. Pleasantly soft.
Webbing Icon Dark Brown Kumori Membrane Wing webbing. Similar in design and purpose to those found in flying wyverns.
Claw Icon Grey Kumori Claw The Kumori's fingers are quite developed, and help it hold onto surfaces when not in flight.
Fang Icon White Kumori Fang Sharp and strong, to bite through the hardened carapace of insects or the skin of fruit.
Monster Parts Icon Dark Brown Kumori Ear An ear of characteristic size and acuity.
Sac Icon White Screamer Sac A monster organ that emits an earsplitting sonic blast when ruptured.

Icon Name Description
Hide Icon Brown Kumori Fur+ Feels quite nice and insulates well, putting it in high demand in colder regions.
Hide Icon Brown Kumori Collaring+ Fur of exceptional quality. It feels divine against the skin.
Webbing Icon Dark Brown Kumori Wing A removed wing. Thin and leathery, but not as fragile as one might think.
Claw Icon Grey Kumori Claw+ They're not meant to hold onto creatures, but a Kumori's grip is nonetheless viselike.
Fang Icon White Kumori Fang+ Often the last thing an insect or neopteron sees, if they see the Kumori coming at all.
Monster Parts Icon Dark Brown Kumori Ear+ This supremely sensitive ear informs the Kumori of the slightest movements in complete darkness.
Sac Icon White Screecher Sac This monster organ releases a terrible cacophony when ruptured, one that be heard for miles.

Icon Name Description
Hide Icon Brown Kumori Pelt The coat of a strange beast. It flows and ripples in the wind.
Hide Icon Brown Kumori High Collar Found only in male Kumori. It's not only pragmatic, but makes a stately impression.
Webbing Icon Dark Brown Kumori Fellwing The shadow of a Kumori's wings can elicit a fear response typically reserved to wyverns.
Claw Icon Grey Kumori Hardclaw Claws to grasp, claws to launch. Best handle these with care...
Fang Icon White Kumori Hardfang A particularly strong fang taken from a Kumori. The nightmare and bane of neopterons everywhere.
Monster Parts Icon Dark Brown Kumori Auricle Primitive tribes believe that if one listens through a Kumori's ear, they cannot be deceived.
Sac Icon White Keener Sac Produces a sound that rattles the heart and shreds the senses. The dead themselves would hear its call.
Monster Parts Icon Pink Kumori Tragus A particular part of the Kumori's ear. Thought to be crucial to its echolocation abilities.