The Gelid Dalamadur is an enormous Elder Dragon. Unlike the other Dalamadurs, she is fought in an abandoned city and controls the Ice element. She can often be seen coiled around a giant clock tower. The vents on her chest do not produce heat, but suck it from the surroundings.
English: Gelid Dalamadur
Japanese: Dara Amadyura Kishou Shu
Latin Name: Anguis custos congelaregnum
A little-known elder dragon that was once worshipped as a goddess. The only record of its existence dates back to the destruction of a city bigger than Dundorma, whose ruins are still found today. It is said that the vents on this dragon's chest can freeze many hundreds of acres instantly.
Location: Crumbling Ruins Area 1
Synopsis: The hunters climb up onto a flat rooftop and stare out at the abandoned cityscape before them. The only sound is the wind howling through the empty streets below them, while a single beam of sunlight breaks through the clouds and illuminates the massive clock tower in the center of the ruins.
Suddenly, there's a powerful hissing sound, and a huge watery beam shoots out from nowhere to strike the hunters. The hunters go tumbling across the rooftop, and one of them manages to grab the edge of the building before he/she can fall off. Looking in the direction of the beam, the hunters are just in time to see the head of the monster disappear behind another building.
The ground begins to shake, and a pure white snake slithers up the clock tower as the hunters look on. Once she has coiled comfortably around the tower, the Gelid Dalamadur raises her head and unleashes a roar as the hunt begins.
Location: Crumbling Ruins Area 1
Synopsis: Gelid Dalamadur rears her head back and screeches in pain, then falls. Her entire body crashes down on the city, then disappears from view as the buildings she landed on crumble to dust. The ground shakes for several seconds before everything goes quiet.
But then, there's an immense blue flash, accompanied by a shockwave that sweeps across the entire area, covering it in ice instantly. Gelid Dalamadur reappears, climbing up the frozen clock tower (the music changing to her 2nd theme). Her body becomes briefly shrouded in mist - and then the mist vanishes to reveal that Gelid Dalamadur is now covered in ice as well. She screeches a battle cry one last time, and the hunt begins once again.
Monster Class: Elder Dragon
Weaknesses: Earth, Thunder (Earth and Fire in Phase 2)
Status Ailments: Iceblight, Frostbite, Paralysis
Habitats: Crumbling Ruins
- Cannot lose stamina
- Eyes and chest glow yellow when enraged
- Chest vents become brighter when close to death
- Becomes "fully enraged" during Phase 2
- Grows ice armor when "fully enraged" that is vulnerable to Fire damage
- The ice chunks that fall from the sky will sometimes drop an item
Physiology and Behavior
Gelid Dalamadur, just like the Dalamadur and Shah Dalamadur, is a colossal python-like Elder Dragon that was once thought to be a myth. Instead of blue or gold scales, Gelid Dalamadur has pure white scales that sparkle like snow. She controls the Ice element through her chest vents, which suck energy from the surroundings in order to power her metabolism. When she absorbs enough energy, the area will freeze over and make it impossible for anything else to thrive there. When she becomes enraged, ice will form on her blade-shaped spines and create armor.
Gelid Dalamadur is a true subspecies of Dalamadur, and stays far away from Speartip Crag to avoid fighting with the Elder Dragon that lives there. Instead, she inhabits the Crumbling Ruins, a place so far north that other Elder Dragons do not venture there.
It is said that Gelid Dalamadur caused the destruction of a bustling city hundreds of years ago, turning it into the Crumbling Ruins. In legends, she is said to be an ice goddess that awakens only once every few thousand years to feed. You can tell when she is awake, they say, when the land grows cold and a meteor shower appears in the night sky.
Gelid Dalamadur can not be infected by the Frenzy.
The existence of an Apex Gelid Dalamadur has yet to be confirmed.
The fight against Gelid Dalamadur takes place in two stages.
This phase progresses almost exactly like Phase One of Dalamadur's fight. Hunters can move around the area by jumping from the tops of buildings, which in turn will allow them to reach the clock tower that Gelid Dalamadur can often be found on. If someone falls into a gap between two buildings, they will be transported to Base Camp.
Gelid Dalamadur will start off by coiling around the giant clock tower at the back of the area, allowing hunters to climb up to her back. When she moves, she will cause huge ice chunks to fall from the sky instead of fireballs. She will continuously change positions until Phase Two begins. In Phase One, Gelid Dalamadur can get enraged - when enraged, she will sometimes use her most powerful attacks, the Rime Beam and the Lunging Bite.
This phase begins with a cutscene playing and Gelid Dalamadur resuming her position at the clock tower. Besides the music being changed, the battlefield has been heavily altered, making it harder for hunters to move around. The ground has now become extremely slippery, meaning that hunters will have difficulty moving and staying still on the ice. As well, several buildings have been destroyed by the ice, limiting movement around the area. Finally, whenever Gelid Dalamadur roars, giant icicles can emerge from the ground - if a hunter tries jumping from building to building and hits an icicle, they will be inflicted with Iceblight and will fall down to Base Camp.
Gelid Dalamadur is now "fully enraged" and can use whatever attacks she wants. She also gains a new attack, the Icicle Spires. Most of her body parts (the back spines, tail, claws, and chest) are now armored by ice, and require Purple sharpness to cut through. However, her weak spot (the head) is still as soft as ever. She has become highly aggressive and will spend less time doing nothing, and usually keeps hunters on their toes by attacking with her claws or ice breath.
When Gelid Dalamadur is defeated, hunters have two and a half minutes to carve 16 items from her corpse.
Gelid Dalamadur can be carved sixteen times, have her tail and head each broken twice, and have her claws, back blades, and chest broken. The ice chunks that rain down can occasionally be mined.
Note: Items are listed in order from most common to least common.
Numbing Flicker: While standing still, Gelid Dalamadur will occasionally flick her tongue out. It will hit anything standing directly in front of her. During Phase 2, the tongue is accompanied by freezing-cold breath. (Paralysis, Frostbite)
Scraping Claw: Raises one of her front legs, then slowly drags her claws across the ground. During Phase 2, this will cause Ice-element damage. (Iceblight)
Tail Slam: Smashes her tail into whatever surface is closest to it, creating icicles on impact. (Iceblight)
Ice Chunks: When Gelid Dalamadur chooses to move off of her clock tower and into a different position, huge boulders made of ice will fall from the sky and shatter to pieces, striking any hunters within range of the impact. Some of these ice chunks will fall into Base Camp. (Iceblight, Frostbite)
Rime Blast: Opens her mouth wide and begins to gather white mist at the back of her throat, then releases a quick blast of frozen water that hangs around the battlefield for a second after it explodes (similar to Gogmazios' Boiling Tar Beam). (Iceblight, Frostbite)
Lunging Bite: When she is enraged and away from her clock tower, Gelid Dalamadur will dive behind the edge of the area and out of sight. Then, she will pop up again while curling her neck up, before rushing forward with her jaws wide open. During Phase 1, this will leave a trail of ice behind. (Iceblight)
Rime Beam: When she is enraged and away from her clock tower, Gelid Dalamadur dives behind the edge of the area and out of sight. Then, she will pop up again while charging up freezing mist in her mouth, before unleashing a gigantic beam of frozen water that sweeps across the entire area. (Iceblight, Frostbite)
Icicle Spires: During Phase 2, Dalamadur will move into position atop her clock tower, then shake her head while mist begins to gather around her body. In various places around the battlefield, more mist will begin to gather, before forming into tall icicles that grow out from the ground. She will then raise her head toward the sky and roar, causing the icicles to explode simultaneously. (Iceblight)
Ice Combo: During Phase 2, Gelid Dalamadur can chain together two Rime Beams, or a Rime Beam with a Lunging Bite. (Iceblight, Frostbite)
Roar: Opens her mouth and releases a drawn-out, hissing roar. Can be blocked with High-Grade Earplugs. Giant icicles will appear between buildings to block the progress of hunters, inflicting Iceblight when touched.
- Fire -10
- Water +15
- Thunder -15
- Ice +20
- Earth -40
- Sky +5
- Dragon +5
Skills: Cold Armor (name will be changed), Quick Sheath, Heat Cancel, Earth Res -20
- Fire (0)
- Water +25
- Thunder -5
- Ice +20
- Earth -35
- Sky +15
- Dragon +15
Skills: Cold Armor, Ice Attack +1, Quick Sheath, Razor Sharp, Heat Cancel, Earth Res -25
Ice Princess Blade --> Ice Queen Illusion
Snow-Built Edge --> Snowman Building Blade
Sword + Shield
Lonely Hatchet --> Elusive Seclusion
Ice-Cutting Razors --> Glaciated Execution
Descending Cold Spiral --> Fall Into Isolation
Frozen Banshee --> Snow Woman's Composition
Rising Ice Peak --> Sky-Piercing Mountain
North Wind Lance --> Let it Blow
Perma-Winter Cleaver --> Antarctic Contribution
Frozen Queen Polearm --> Skyscraping Coronation
Ice Age Axe --> Ice Sheet Destruction
Hailstorm Launcher --> Sleeting Initiation
- All Gelid Dalamadur fought in-game are females.
- Her Latin name means "serpent keeper of a frozen kingdom".
- She is the only Dalamadur species to control an element, and the only one that isn't found on Speartip Crag.
- Her weapons are upgraded from Dalamadur weapons, as an alternative pathway from Shah Dalamadur weapons.
- Gelid Dalamadur's powers and status as an "ice queen" is a reference to "Frozen".
- Some of her weapons are named after this as well.
- Additionally, her habit of coiling around a clock tower is a reference to an Adventure made in "SPORE: Galactic Adventures" that Cottonmouth255 once played, called "Septem Daemonia".