The Drecuotl is a pseudo wyvern found throughout the Ginko Forest in Genkar and is first fought at G-Rank. Similarly to many members of the Narga Family, it masterfully uses its deadly tail to quickly immobilize and kill prey. This has led some Guild Scientists to speculate that Nargacuga and Drecuotl are somehow related. The barbs in its tail, that are concealed by bright plumage, can paralyze a fully grown Aptonoth or Eostage in one swipe. Some fire-based items can cause the Drecuotl to flinch and even cower.
|A small pseudo wyvern indigenous to the Ginko Forest. Known worldwide for its stunning plumage and stinging quills. Has an enormous fear of fire...|
Drecuotl are aggressive towards smaller monsters and intruders, social towards other members of their species, but very timid and fearful of larger monsters. They are ambush predators that attack using their venomous tail spines, and fearful monsters that run from larger predators. Although they are generally solitary, they often communicate with other members of a population at night via screeches and roars, and have an annual gathering with other members of their population to mate and socialize. Extremely aggressive towards Hunters and will mercilessly do anything to kill them.
Rage and Tired States
A small pseudo wyvern indigenous to the Ginko Forest. Known worldwide for its stunning plumage and stinging quills. Has an enormous fear of fire...
Order:Saurischia- Suborder:Dragon Feet- Superfamily:Pre-Winged Leg Wyvern- Family:Drecu.
The Ginko Forest and Northern Regions of Genkar, but some have even been reported to have been in some of the Northern Forests in Arnin-Hol. A strong yet light and flexible build makes them easily adaptable to changes.
Drecuotl are in the middle of the food chain. Mostly taking down smaller herbivores, such as Aptonoth and Eostage, and avoiding larger predators at all costs, like Rathian, Zinogre, or Garletro. When dealing with smaller monsters (including Hunters) they usually attack and kill what they feel is intruding upon their territory. They flee when another more powerful predator comes for their kill, but will lash out with their tail if they feel cornered.
Drecuotl are adapted for attacking via ambush due to their small size and speed, but their limbs are not adapted for long chases so they generally ambush from a close-range. Their small size also makes it easy for them to avoid other larger predators. Also, they have evolved bright, vivid plumage that is used in battles of territory or mates. In this "battle" they perform a type of dance and show off their plumage in order to intimidate their opponent. They do this to avoid injury. They also have evolved a powerful vemon that quickly paralyzes prey. This venom is delivered via tail spines. Along with their suspected distant relatives (the Nargacuga) the Drecuotl has a highly developed brain along with a type of communication to "talk" with other members of their species.
- Aerial Attack
- Lunging Bite
- Tail Swipe
- Back flip
- Hip check
- Double Hipcheck
- Coiling Attack
Breakable parts / Weakness Chart
- Link to Equipment Drecuotl (soon)
|Mane Wound x1||40||28||35||15||0||5||0||0|
|Mane Wound x2||47||30||40||20||0||5||0||0|
|Tail Wound x1||26||26||29||15||0||10||0||0|
|Item Name||Able||Effectiveness||Duration (1st time)||Duration (2nd time)||Duration (3rd time onwards)||Notes|
|Pitfall Trap||✔||★★☆||0:25 sec||0:20 sec||-0:05 sec per trap||(+0:04 sec when fatigued/-0:05 sec when enraged)|
|Shock Trap||✔||★☆☆||0:20 sec||0:15 sec||-0:05 sec per trap||(+0:02 sec when fatigued/-0:04 sec when enraged)|
|Flash Bomb||✔||★☆☆||0:25 sec||0:15 sec||0:10 sec - 0:05 sec minimum||(+0:02 sec when fatigued/-0:02 sec when enraged)|
|Dung Bomb||✔||★☆☆||0:05 - 0:10 sec to leave||0:10 - 0:15 sec to leave||0:20 sec (maximum) to leave||Used to force the monster to leave the area.|
|Torch||✔||★★☆||8 hits to activate / Cowers for 7 sec||10 hits to activate / Cowers for 5 sec||X||Fear of Fire|
|Grenade||✔||★★★||Major Flinch / Cowers for 10 sec||Minor Flinch / Cowers for 8 sec||No Flinch / Cowers for 5 sec (minimum)||Fear of Fire|