FanonMonsterHunter Wikia
Register
Advertisement
Cephadrome
★★★★☆☆
Cephadrome Render by TheElusiveOne
Names
Titles Ambush Sand Wyvern
Nicknames Usurper of the Dunes, Land Sharq, Desert Legionnaire, Sand Sushi
General Info
Monster Class Piscine Wyvern
Habitats Scorching Dunes
Size Gold Crown Large 2387.84 cm

Gold Crown Small 897.96 cm

Relatives Cephalos, Noctis Cephadrome
Signature Move Colossal Sinkhole
Elements Element Water Element Earth
Ailments Status Paralysis Severe Waterblight Severe Earthblight
Weaknesses Element Ice Element Thunder
Creator Capcom/TheElusiveOne

The Cephadrome is the leader of the Cephalos pack and a complete revamp of the same monster in the canon games.

Physiology[]

The Cephadrome has distinct physical features that marks its individuality within a Cephalos pack, its darker coloured body, its mildly thicker scales and its gleaming red eyes. It will occasionally cannibalise on Cephalos from other packs when ravenous.

Behavior[]

Usually minds its own business as it swims through the dunes of arid deserts, although have been known to attack smaller herbivores unprovoked such as Apceros. Being prone to swarming and killing prey has been the piscines main survival tactic but it has also adapted social communications via its fin patterns and volume of sound that commands its underlings to do what the leader intends for them.

Changes[]

  • Has a bit more HP than a Low Rank Cephadrome in the 4th gen games.
  • It mildly larger and deals much more damage than its canon variation.
  • It will call upon its Cephalos to go ballistic if its exhausted.
  • It no longer inhibits the cowardly behaviours of the Cephadrome in the canon games.
  • If Cephadrome divebombs into a solid rock, it will bounce back and do a cartwheel before falling to the ground: enabling the hunter to get free hits on it.
  • Its soundset is now a bit deeper and more distorted to suit its altered persona.
  • Its neck is its weak-point but you will bounce off the legs and head without green sharpness.
  • You can now break its body 3 times to reveal its coral-esque scales.
  • It can roar in similar fashion to HC Cephadrome when it enters rage mode.
  • It has its own carves.
  • It can escape out of Pitfall Traps instantly, making them inadequate.

Attacks[]

  • Instead of shooting a little spit of sand, it shoots out a mixture of aquatic saliva and little rocks. Getting hit by these can inflict both Earthblight and Waterblight at the same time.
  • It has much more accuracy with its paralytic leap attack.
  • The Cephalos anywhere on the map are immediately hostile if a Cephadrome is present in the area, this occurs even if the Cephadrome hasn't spotted or noticed you: This carries over to Expedition Mode.

Charge: It will charge in similar fashion to a Basarios/Diablos but with greater speed and it usually immediately digs into the ground afterwards.

Swim Charge: When swimming in the sand, it will charge at a targeted hunter and then leap out and then attempt to bite them.

Charged Tail Whip: It does the super tail whip attack that HC Cephadrome retains.

Sandwave Tail Whip: Same as the Charged Tail Whip attack except it unveils a massive sweep of dune dust that lasts for 10 seconds. Getting caught in the dune dust inflicts Blindness.

Shovel Upwards Launch: It will slam its head into the ground and then launch it back upwards, getting hit by this attack can send hunters extremely high in the air.

Boulder Shovel Launch: Same as the Shovel Upwards Launch attack except it sends dune dust and boulders everywhere. Inflicts Earthblight and Blindness.

Debris Spit: Shoots a larger ball of debris that leaves an AOE for 5 seconds. Inflicts Waterblight and Earthblight.

Debris Ball: Shoots a mixture of rocks that roll across the map like a boulder before exploding into little pebbles. Inflicts Waterblight and Earthblight.

Triple Depris Ball: Same as Debris Ball except shoots three of them in different directions.

Debris Beam: Rears its head upwards and shoots a beam of a mixture of sand, rock and water, the aftermath of the beam leaves dune dust for 5 seconds. Inflicts Waterblight, Earthblight and Blindness.

Charged Debris Beam: Rears its head and takes a few steps backwards before shooting a beam that is double the size and can almost OHKO if caught in it. Inflicts Waterblight, Earthblight and Blindness.

Moonwalk: It will moonwalk across the sand and then trip and start rolling to the side immediately to attempt to hit hunters.

Swim Spin: It will jump and then crawl and start to spin repeatedly before getting back up.

360 Swim Spin: It will instantly crawl and spin itself around before getting back up.

Triple Bite: It will do the standard bite, take a step back then bite and then walk forwards to bite.

Charged Bite: It will take a few step back, aim at a targeted hunter and then unleash a powerful bite. The effect noticeably breaks off some teeth and can almost OHKO.

Teeth Grind: It will grind its teeth into the ground and then swim at a hunter while biting. Inflicts Bleeding.

Sandwave Bodyslam: It will jump upwards in similar fashion to a Lavasioth and then slam into the sand, unleashing a massive hue of dune dust before immediatey getting back up, Inflicts Blindness.

Super Leap: It will leap extremely high in the air and then aim at a targeted hunter and proceed to launch itself at them.

Dune Swim Sandwave: It will charge at a targeted hunter at extreme speeds, leaving a large trail of dune dust behind that stay for 5 seconds. The trail inflicts Blindness.

Surprise Beam: When on the ground it will dig down and then pop up behind the targeted hunter and immediately unleash a beam. Inflicts Waterblight and Earthblight.

Ambush Launch: It does the ambush launch attack that HC Cephadrome retains with the exception of Cephalos being involved in the attack.

Triple Ambush Launch: Does the Ambush Launch attack three times in a row.

Triple Paralytic Jump: After doing a standard Paralytic Jump, it will slide through the dune and then launch itself again to attempt to paralyse hunters and then does this a third time. Inflicts Paralysis.

Launch Beam: When doing various launch ambush attacks, it can occasionally shoot a beam while in the air, sending the Cephadrome flying across the map and an AOE that lasts for 5 seconds before fading. Inflicts Waterblight and Earthblight.

Cephalos Attack: The Cephalos will get involved in the majority of the Cephadromes attacks whether it be random ambushes, projectile spits or casual physical attacks. This only occurs in Rage Mode. Occurs only if Cephalos are present.

Cephalos Ambush: It will roar into the sky, causing a large number of Cephalos in a circular fashion to ambush from above. Occurs only if Cephalos are present.

Barrel Roll: It will jump upwards and then proceed to barrel roll as it crash down and then barrel rolls at a hunter.

Infinite Hipcheck: It will proceed to continuously hipcheck until it either hits a hunter or the hunter blocks/dodges. This is similar to Plum Daiymo Hermitaur's infinite backwards charge attack.

Sinkhole: When in the sand, it will orbit around a moderate size of land, overtime, the part of the area will start to form a sinkhole of sand, this can vacuum in nearby hunters alongside small monsters. If the hunter gets stuck in the sinkhole and doesn't evade in time, the Cephadrome will launch itself upwards from where the hunter is. This attack can almost OHKO. This attack can only occur in Rage Mode.

Colosal Sinkhole: Similar to the regular sinkhole except the Cephalos around the area also orbit around the land, this sinkhole becomes double the size of the regular one and vacuums in with much more strength. The Cephalos will also partake in the ambushing from above: they will also attempt to push the hunters into the sinkhole. This attack can almost OHKO. This attack can only occur in Rage Mode and if Cephalos are present.

Rage and Tired States[]

  • Rage State: Starts foaming at the mouth, eyes glows a brighter red, red veins are noticeable on the fins, attack speed and damage increased by 1.75x, Immune to sonic bombs.
  • Tired State: Its fins go down, its eyes start glimmering mildly black, it trips when ambushing from the sand, only shoots mild tinges water instead of rocks and water.

Role in the Food Chain[]

Minimal - Extremely Low - Low - Average - (High) - Extremely High - Apex - Legend

Main Prey: Predominantly Apceros and juvenile Diablos.

Arch-Rivals: Diablos, Akura Vashimu

Tracks: Sandy scrapes, Dusty Webbed prints, Carcass

Turf Wars[]

N/A

Ecology[]

Habitat Range[]

Found in arid regions, swimming across the dunes of deserts and terrorising herds of Apceros. They're found in all sorts of deserts and have recently been discovered to have invaded the Sandy Plains and the Wildspire sector of the Guiding Lands.

Ecological Niche[]

By itself, the Cephadrome is moderate to high in the food chain, can be easily killed by the likes of Monoblos, Diablos and Tigrex. This is however countered by its pack mentality it installs within its Cephalos underlings, enabling groups of them to tackle, fend off or even kill creatures they wouldn't be able to handle alone.

Biological Adaptations[]

The sand on its body has allowed it to mildly harden overtime, partially protecting its skimpy body and hiding its true colours. Can ambush from below alongside its Cephalos underlings: occasionally unveiling and tossing boulders deep beneath the sand at opponents. Its flexible body allow for fast and evasive maneauvers within not just the sand it swims in but when on solid ground as-well.

Carves[]

Icon Item Name Description
Scale Icon Red Cephadrome Scale The sun-burnt scale of a Cephadrome. Is is more tan, more ridged and hotter to touch in comparison to a Cephalos scale.
Fang Icon Yellow Cephadrome Fang The multi-layered fang of a Cephadrome. Not only extremely sharp and thick but also layered with multiple fangs to completely shred through prey.
Monster Part Icon Brown Cephadrome Scalp The ridged scalp of a Cephadrome. Is what lets the piscine swim through the sands with such agility alongside indicates the physical mark over its underlings.
Scale Icon Purple Cephadrome Coral Scale The insideous scale of a Cephadrome thaat hides beneath the sand that sticks to the piscine. Glistens a beautiful purple-black colour.
Monster Part Icon Black Cephadrome Tranchea The breathing tube of a Cephadrome. Very distinct due to the enabling of the piscine to breath and hold it for extremely long periods of time.
Cephadrome
Cephadrome Icon by YukiHerz The alpha leader of the cephalos battalion that swarms the desert regions. It exhibits control over its Cephalos underlings and will use them in combat if they feel the opponent is too dangerous for them to tackle single handedly. Ravageous monsters with no qualms in attacking farms, desert villages or herds of prey items.


Notes[]

  • This is a revamp of the Cephadrome in general due to ElusiveSeeker thinking it to being a very trashy monster in the canon games.
  • Shares some attributes of HC Cephadrome from Frontier.
  • Given the Earth element to help make it more distinct to another desert dwelling piscine: Jyuratodus.
  • Its colour scheme is based off of the colour scheme that Cephadrome had in the spin-off, Monster Hunter Stories.
Advertisement