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Atlantean Zinogre
★★★★★★
N/A
Names
Titles Water Fanged Wyvern, Tyrant of Atlantis, Scourge of the Sea
Nicknames Aqua Zinogre
General Info
Species Fanged Wyvern
Habitats Deserted Island, Flooded Forest, Misty Peaks, Great Sea, Primal Forest, Marshlands, Underwater Ruin
Size Middle
Relatives Zinogre, Aqualamia (minion)
Signature Move Water Summon, Charybdis
Elements Element WaterWater
Ailments Severe WaterblightSevere Waterblight
Severe FireblightSevere Fireblight(Rage only)
Status StunStun
Status PoisonPoison
Status ConfusionConfusion
Weaknesses Element FireFire
Element IceIce (Rage Only)
Element WindWind
Creator Nin10DillN64

Atlantean Zinogre is a semi-aquatic Rare Species of Zinogre that can be encountered in areas with large amounts of water.


Physiology

Atlantean Zinogre
None Yet A rare Zinogre with deep blue scales that thrives in areas with large bodies of water. Its fur has been replaced with fins to help it adapt to aquatic environments, and it gathers water from bloodsucking Carapaceons known as Aqualamia, using the liquids they absorb from prey to greatly increase its power and longevity on land. Witnesses report that it can release a fine mist with healing properties if it becomes supercharged.


Its scales are a deep blue in coloration while its shell is a fine violet. Unlike ordinary Zinogres, it does not have fur, but instead has violet fins with a faint magenta webbing on its forelegs and back that allows it to thrive in aquatic environments easier. Its tail is also rounder than an ordinary Zinogre's, and functions like a paddle in water, increasing its movement speed. It has bright blue outlines across its body as opposed to the ordinary Zinogre's bluish-white outlines, signifying its control over Water as opposed to Thunder. As opposed to utilizing elemental insects in battle, it instead has control over a small Carapaceon known as Aqualamia that drains its prey of their bodily fluids, and it can stay on land for longer periods of time by absorbing Aqualamia's messy gains. It can sometimes be found coated in a misty aura.

Ecology

Atlantean Zinogre is a powerful predator armed with fangs that can tear flesh off of prey and strong claws that can shatter their spines with a single blow. It is high on the food chain, feeding on a wide variety of prey ranging from the lowly Epioth and Slagtoth to the aggressive Royal Ludroth and Great Wroggi. As they live in areas with large bodies of water, they come into contact with powerful predators such as Gobul, Plesioth, Lagiacrus, and Ceadeus, competing with them for food and territory. Smaller predators such as Royal Ludroth and Great Wroggi are of little threat to it as its size and strength give it an advantage in battle, even when outnumbered. Unlike the standard Zinogre and the Stygian Zinogre, who utilize Fulgurbugs and Dracophage Bugs in battle and gain their powers from them, Atlantean Zinogre has control over a species of Carapaceon called Aqualamia, who grant it the ability to walk on land without drying out by transferring the fluids they drain from prey to it in exchange for protection against predators such as Royal Ludroth and Plesioth. This allows them to thrive on land as well as water and gives them more hunting options. Its fur has been shed and replaced with fins to improve its movement underwater so it can catch prey more easily, and its tail is rounder in shape and acts like a paddle, significantly boosting its speed underwater. Its shell is highly absorbent, sucking up and storing water around it with ease, and sucking up enough water allows it to go into a supercharged state, causing its markings to glow bright blue, and its spikes will erect and release excess water in the form of a fine mist so it doesn't intoxicate itself with the water stored in its body. When enraged, its body temperature rises significantly, converting its mist into steam that burns anyone nearby. It has a strong immune system, resisting many poisons directed into its body, and the mist's purifying properties weaken the toxins even further.

Behavior

Atlantean Zinogre is a solitary monster, patrolling the area around it in search of prey. It is highly aggressive and quick to anger, and will mercilessly attack both hunters and other predators who intrude on its territory.

Abilities

It can harness the Water element in battle, using high pressure fluid to bring down prey from afar and defend itself and its territory from foreign threats. Aqualamia can be found roaming wherever it goes, staying near it at all costs to ensure protection from predators, and it can exploit this by absorbing the fluids they steal, 'charging' it up and allowing it to stay on land for longer periods of time. When submerged, it does not require the assistance of the Aqualamia, but simply absorbs the water around it, allowing it to become fully charged at a faster rate.

When fully charged, its fins will flare up and turn a bright red, and it will start using faster, stronger attacks with wider range. It also exudes a purifying mist that decreases elemental damage and negates status damage, forcing hunters to rely on brute force to bring it out of its charged state. It can also enter a traditional Rage Mode when fully charged, increasing its aggressiveness and converting its Water attacks and misty aura into steam, which grants the former greater power and the ability to inflict Fireblight along with Waterblight and causes the latter to drain the health of nearby hunters. In exchange for this power, it becomes weak to the Ice element.

Habitat

Atlantean Zinogre mostly inhabits areas containing large bodies of water, such as the Deserted Island, Flooded Forest, Great Sea, and Misty Peaks.

Attacks

Atlantean Zinogre uses modified and enhanced versions of Zinogre's attacks, which become stronger when it's submerged and have the Thunder element and Thunderblight swapped with the Water element and Waterblight. That said, it can also use attacks of its own, as described below.

Water Draining Command

In addition to flinging Aqualamia at hunters similar to how ordinary Zinogre fire Fulgurbugs, A. Zinogre can command its minions to attack the hunter directly, signified by a higher-pitched howl. The frenzied crabs will swarm hunters and pin them in place, draining their health until shaken off. If they succeed, they will quickly scuttle back to their leader and transfer the stolen fluids to it, allowing it to charge up faster. A. Zinogre will often use this move on land, but will not use it when submerged due to it having a more convenient power source (the water).

Water Poisoning Command

A. Zinogre will command the Aqualamia to fill hunters with fluid as opposed to draining them of their fluids, signified by a low-pitched howl. The Aqualamia will scuttle faster than usual and leap at nearby hunters, sinking their fangs into them. This attack will inflict Poison, Confusion, and Waterblight to hunters it hits, and A. Zinogre will then prioritize the afflicted hunter, using its strongest attacks to finish them off. It will use this command both on land and underwater.

Misty Aura

When fully charged, A. Zinogre will produce a purifying mist around it that lowers elemental and negates status damage. When enraged, it can covert the mist into steam, damaging any nearby hunters in a matter similar to Lunastra and Teostra's flame aura, but this newfound power comes at the price of it becoming vulnerable to Ice attacks. The mist can only be removed by knocking A. Zinogre out of its charged state.

Paddle Charge

When submerged, A. Zinogre can quickly propel itself towards hunters by using its tail as a paddle, dealing moderate damage to those it hits. Those struck directly by the tail will become Stunned.

Whirlpool Spin

When submerged, A. Zinogre can quickly spin around to create short-lived whirlpools to ensnare hunters around it. The whirlpools can move around in any direction, and move faster when it becomes enraged. Those caught in the whirlpools will take low-medium damage, have their Oxygen meter drained, and become afflicted with Poison, Confusion, and Waterblight.

Charybdis

When submerged, A. Zinogre can slowly produce a gigantic, longer-lasting whirlpool by spinning in place. The whirlpool will be stationary when A. Zinogre's in its normal state, but will move around when it becomes enraged. Those caught in the whirlpool will take heavy damage, have their Oxygen meter drained, and become afflicted with Poison, Confusion, and Waterblight.

Weapons

Great Sword

Ocean's Hunger --> Ocean's Bloodlust --> Atlantean Shipwrecker

Long Sword

Ocean's Pathfinder --> Ocean's Colonizer --> Atlantean Prosperity

Sword and Shield

Ocean's Glory --> Ocean's Pride --> Atlantean Legacy

Dual Blades

Ocean's Ceremony --> Ocean's Salvation --> Atlantean Purifier

Hammer

Ocean's Rupture --> Ocean's Cratermaker --> Atlantean Earthshaker

Hunting Horn

Ocean's Calling --> Ocean's Hymn --> Atlantean Paean

Lance

Ocean's Blockade --> Ocean's Defender --> Atlantean Fleetguard

Gunlance

Ocean's Fury --> Ocean's Wrath --> Atlantean Geyser

Switch Axe

Ocean's Madness --> Ocean's Frenzy--> Atlantean Chaos

Light Bowgun

Ocean's Scholar --> Ocean's Philosopher --> Atlantean Oracle

Heavy Bowgun

Ocean's Cruelty --> Ocean's Abandonment --> Atlantean Floodmaster

Bow

Ocean's Tamer --> Ocean's Controller --> Atlantean Beastmaster


  • Note: Atlantean Zinogre's weapons require Aqualamia parts to make in addition to its own.

Armour

Blademaster

Low-Rank

Defense: 130-630

Elemental Resistances:

  • Fire -15
  • Water +20
  • Thunder +10
  • Ice -15
  • Dragon +5
  • Earth +10
  • Wind -10

Skills: Water Att +1, Wellness, Bloodthirst, Stam Recov Down

High-Rank

Defense: 405-670

Elemental Resistances:

  • Fire -15
  • Water +20
  • Thunder +10
  • Ice -15
  • Dragon +5
  • Earth +10
  • Wind -10

Skills: Water Att +1, Wellness, Bloodthirst, Stam Recov Down

G-Rank

Defense: 580-760

Elemental Resistances:

  • Fire -15
  • Water +20
  • Thunder +10
  • Ice -15
  • Dragon +5
  • Earth +10
  • Wind -10

Skills: Water Att +1, Wellness, Bloodthirst, Stam Recov Down

Gunner

Low-Rank

Defense: 65-390

Elemental Resistances:

  • Fire -10
  • Water +25
  • Thunder +15
  • Ice -10
  • Dragon +10
  • Earth +15
  • Wind -5

Skills: Water Att +1, Wellness, Bloodthirst, Stam Recov Down

High-Rank

Defense: 205-415

Elemental Resistances:

  • Fire -10
  • Water +25
  • Thunder +15
  • Ice -10
  • Dragon +10
  • Earth +15
  • Wind -5

Skills: Water Att +1, Wellness, Bloodthirst, Stam Recov Down

G-Rank

Defense: 310-490

Elemental Resistances:

  • Fire -10
  • Water +25
  • Thunder +15
  • Ice -10
  • Dragon +10
  • Earth +15
  • Wind -5

Skills: Water Att +1, Wellness, Bloodthirst, Stam Recov Down


  • Note: Atlantean Zinogre's armour requires Aqualamia parts to make in addition to its own.


Carves

Low Rank

Icon Item Name Description
Hide Icon Dark Blue A. Zinogre Shell A blue shell that absorbs and stores water, keeping the A. Zinogre hydrated for a prolonged period of time.
Monster Parts Icon Purple A. Zinogre Fin A rigid, violet fin that increases maneuverability in water. It turns a bright red when the A. Zinogre becomes enraged, indicating that its potential rivals have made a powerful enemy.
Claw Icon Dark Blue A. Zinogre Horn An A. Zinogre's rigid horn. It is said to contain the power of a wrathful ocean god.
Claw Icon Dark Blue A. Zinogre Claw A rough claw designed to rend armor and flesh alike. Often the last thing a foolhardy hunter will feel before meeting a watery grave.
Monster Parts Icon Dark Blue A. Zinogre Tail A paddle-like tail that assists with underwater movements, allowing the A. Zinogre to swim towards prey at high speeds.
Monster Parts Icon Purple A. Zinogre Soaker A violet shell that once graced the back of an A. Zinogre. Witnesses report that it exudes a fine mist when the monster is fully charged.
Scale Icon Dark Blue A. Zinogre Plate A rare prize gained from besting an ocean tyrant in battle. It exudes a fine mist that cures any illness.

High Rank

Icon Item Name Description
Hide Icon Dark Blue A. Zinogre Carapace The cerulean carapace of an A. Zinogre. Its absorbent qualities exceed those of ordinary shells, granting the ocean tyrant greater strength.
Monster Parts Icon Purple A. Zinogre Fin+ A mighty fin that allows the A. Zinogre to cover great distances in water. Its toughness exceeds than of standard fins, being able to withstand impacts that would shatter even the hardest of bones.
Claw Icon Dark Blue A. Zinogre Horn+ The A. Zinogre's magnificent horn. Only the bravest of mortals can withstand the awesome power they contain.
Claw Icon Dark Blue A. Zinogre Claw+ A brutal claw that can tear through the thickest of armor. Those who fall out of favor with the ocean tyrant are granted a slow, gruesome death by it.
Monster Parts Icon Purple A. Zinogre Soaker+ A superior shell that lines the backs of stronger individuals. Those who get too close to the beast's uncontrollable rage will simultaneously burn and drown.
Ball Icon Dark Blue A. Zinogre Aquamarine A rare gem that occasionally forms inside an A. Zinogre's belly. The thinly-veiled rage of a resentful ocean god can be felt from within.

G Rank

Icon Item Name Description
Hide Icon Dark Blue A. Zinogre Cortex The cerulean armor of an A. Zinogre. Purifying power can be found within it.
Monster Parts Icon Purple A. Zinogre Grandfin A powerful fin with unrivaled strength. Its armor shatters the willpower of unworthy mortals and lesser gods alike.
Claw Icon Dark Blue A. Zinogre Hardhorn An unmatched A. Zinogre horn. All who witness it are compelled to kneel before its sheer magnificence.
Claw Icon Dark Blue A. Zinogre Hardclaw A fearsome claw with almighty control over water. Its watery attacks threaten all life around it.
Monster Parts Icon Dark Blue A. Zinogre Lash A greater A. Zinogre tail that can smash any barrier in its path. Those foolish enough to get in its path get sucked in by massive whirlpools and drown.
Monster Parts Icon Purple A. Zinogre Floodmaster A shell of unmatched power found only on the strongest of A. Zinogres. It grants the beast the power of an ocean god.
Ball Icon Dark Blue A. Zinogre Skymerald A extremely rare gem found only in select A. Zinogres. Proof of the unmatched emperor.


Breakable Parts

Claws x2- The claws and fins will be broken

Back- The back fin will break.

Tail- The tail will be severed.

Trivia

  • Atlantean Zinogre's name is derived from Atlantis, a sunken island that served as Poseidon's chosen domain in Plato's works Timaeus and Critias.
  • Atlantean Zinogre's ability to poison and confuse hunters with its Water attacks was inspired by water intoxication, a condition caused by over hydration. Like the monster, the condition can cause confusion and physical sickness in those affected by it.
  • Although Atlantean Zinogre can be fought in Low Rank quests, it cannot be killed or captured, only repelled. Hunters will be able to slay or capture it if they fight it in High Rank and above.
  • Atlantean Zinogre's resistance to Earth attacks was based on the sea being able to wear away even the toughest landscapes. In contrast, its vulnerability to Wind attacks was based on seawater being easily tossed around by winds and storms.

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