Aqualamia is a semi-aquatic Carapacon that absorbs bodily fluids from its prey. It assists Atlantean Zinogre in battle by transferring the fluids it steals to the Fanged Wyvern, increasing its power and allowing it to thrive on land easier.
|None Yet||A pale crab with hook-like claws and blood-red fangs. It can latch onto prey using its claws, and will deliver a quick bite to it, draining it of its bodily fluids. It is often seen with Atlantean Zinogre, and will transfer its fluids to the wyvern to increase its strength. In return, the wyvern provides it with protection and fresh carcasses for it to drain.|
Aqualamia is a crab-like monster with a pale white carapace and blood-red eyes, claws, and teeth. It has thin, hook-like claws that allow them to maintain their grip on their prey while draining them of their bodily fluids. Its mouth is similar to that of a lamprey, containing sharp fangs that can bore into soft, pink flesh, allowing it to suck up blood in a quick amount of time. They are often seen in the vicinity of Atlantean Zinogre, who provides them with protection from predators and carcasses to feast on in exchange for the fluids that the crustaceans absorb.
Aqualamia is a hematophage, subsisting entirely on blood. It is an opportunistic predator, sneaking up on unwary humans and small monsters alike to drain them of their bodily fluids. It will quickly pounce on its prey before they can react, then immobilize its prey with its hook-like claws before biting into them, draining them of their blood. However, its conspicuous coloration makes it an easy target for larger monsters such as Shogun Ceanataur and Plesioth, and it is a popular dish in some regions due to its juicy, nutrient-rich meat. It can counter this disadvantage by staying around the fearsome Atlantean Zinogre, who will tolerate its presence as long as it provides it with the water it needs to strengthen its attacks and stay on land.
It can shoot pressurized jets of water from its mouth, damaging those it hits and inflicting them with Waterblight. Its fangs can both drain the blood of prey and inject it with excess water. Those who have its water injected into them can become over hydrated from the excess water, causing them to experience physical illness and confusion. Its hook-like claws are useful for clamping onto soft surfaces, allowing them to cling to prey and drain their blood with ease.
Aqualamia mainly inhabit areas with large bodies of water, such as the Deserted Island and the Flooded Forest.
Aqualamia swings its hook-like claws at the hunter, dealing low damage if it connects.
Aqualamia will pounce on hunters and pin them down, draining their health until shaken off. This attack is indicated by them letting out a high-pitched squeal and holding out both claws as if they're trying to hug the hunter. Similar to large monsters, it can be thrown off automatically by throwing a Dung Bomb at it. Its movement and attack speed will increase if it succeeds, and it will be temporarily immobilized if it fails. If there is an Atlantean Zinogre in the area, it will quickly scuttle towards it once it is finished feeding and will transfer its stolen goods to the wyvern, increasing its strength.
Aqualamia fires a high pressure current at hunters, dealing low damage and inflicting Waterblight.
Aqualamia scuttles quickly towards the hunter and pounces on them, injecting them with water. This attack is indicated by a low-pitched growl. The hunter will be inflicted with Waterblight, Poison, and Confusion if this attack lands. All Aqualamia in the area will automatically use this attack at once if an Atlantean Zinogre orders them to.
- Aqualamia's name is a combination of aqua, which is Latin for water, and lamia, which is Latin for vampire.